AI Insights · Timothy · October 2021
Top 5 Cooking Games Performance in Peru for Q3 2021
Analyzing the performance of the top 5 cooking games on a unified platform in Peru during Q3 2021, including download and active user trends.
Analyzing the performance of the top 5 cooking games on a unified platform in Peru during Q3 2021 reveals interesting trends in downloads and active user metrics. This data, sourced from Sensor Tower, provides valuable insights into the popularity and engagement of these apps.
More Snacks! by Lion Studios saw a peak in weekly downloads at around 44K in early August but experienced a steady decline to approximately 5.8K by the end of September. The app's weekly active users followed a similar trend, peaking at around 52K in late August and decreasing to about 17K by the end of the quarter.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. maintained a consistent download trend, starting at about 7.9K and peaking at 17.7K in mid-September before dropping to approximately 11K by the end of the quarter. Its weekly active users showed a steady increase, reaching a high of around 91K in mid-September and ending the quarter at approximately 78K. Weekly revenue remained relatively stable, fluctuating between $562 and $907 throughout the quarter.
Fork N Sausage by SayGames LTD had a moderate download performance, starting at around 1.8K and reaching a peak of approximately 13.3K in early August. By the end of September, downloads stabilized at around 8.4K. The app's weekly active users showed a similar trend, peaking at approximately 22.9K in mid-August and ending the quarter at around 18.4K.
Sushi Roll 3D - ASMR Food Game, also by SayGames LTD, experienced a notable increase in downloads from around 4.2K in mid-July to a peak of approximately 16.4K in early September. The app's weekly active users followed this trend, starting at around 13.5K and reaching a high of approximately 34.5K in early September before declining to about 22K by the end of the quarter.
Good Pizza, Great Pizza by TAPBLAZE maintained a steady download rate, starting at around 8.4K and peaking at approximately 10.3K in early July. By the end of September, downloads were around 8.7K. The app's weekly active users showed a gradual decline from around 53.6K in early July to approximately 46.8K by the end of the quarter. Revenue remained minimal, with fluctuations between $1 and $29.
For more detailed insights and analysis, visit Sensor Tower.